Planetary Pull Wells
Emits radial Newtonian gravity pulling nearby balls toward its center point, allowing you to curve trajectories around immovable wall barriers.
TinkerBall Game online is the ultimate physics puzzle sandbox. Place gravitational attractors, angled bounce pads, and kinetic deflectors to route rolling balls through complex obstacle mazes into target capture wells.
Every gizmo placed in TinkerBall interacts with rolling balls via strict vector physics. Drag gadgets anywhere on the canvas to design custom trajectory pathways.
Emits radial Newtonian gravity pulling nearby balls toward its center point, allowing you to curve trajectories around immovable wall barriers.
Reflects incoming velocity across surface normal angles with 80% kinetic restitution, ideal for banking balls around 90-degree corners.
When the ball enters the perimeter of the goal well, completion audio triggers and your solution score is calculated with bonus stars.
Determines outgoing velocity v_out reflected across unit normal n scaled by restitution damping e.
Small-angle approximation for hyperbolic deflection of a particle passing attractor mass M at impact parameter b with speed v_inf.
| Gizmo Type | Effective Radius | Physics Model | Role in Level |
|---|---|---|---|
| Gravity Attractor | r = 180 px field | Plummer Softened Gravity | Curved orbital slinging |
| Bounce Pad | L = 70 px • e = 0.80 | Elastic Kinematic Rebound | Corner reflection routing |
| Target Capture Well | r = 30 px | Damped Sink Potential | Stage completion goal |
| Touch Drag Latency | < 16 ms | PointerEvents API | Fluid interactive repositioning |
Bank shots, 75% kinetic restitution, and swish multipliers into oscillating buckets.
KINETIC COLLISIONExplosive zero-gravity collision physics and cascading shatter reaction waves.
RAPID ARCADE50-ball rapid drop timing rush into oscillating jackpot buckets.
ORBITAL STRATEGYMulti-altitude orbital defense across LEO, MEO, and GEO rings with Hohmann burns.
In TinkerBall Game, players drag and position physics gizmos—including gravitational attractors, angled bounce deflectors, and wormhole portals—around the canvas. Once placed, release the ball to verify whether your kinetic contraption successfully routes the ball into the target well.
The sandbox provides three core physics devices: Gravity Attractors (pull passing balls with inverse-square Newtonian force), Bounce Deflectors (reflect trajectories with 80% restitution), and Capture Wells (high-score goal zones).
Yes! Gadgets can be dynamically moved in real time to alter ball trajectories mid-flight, allowing for interactive trajectory steering and timing-based puzzle solving.
Yes! Tap Challenge Friend to copy a seed link containing your gadget coordinates and ball trajectory. Your friend can test your setup or try to beat your completion score.
TinkerBall Game Online Telemetry: Features real-time Canvas 2D puzzle sandbox simulation with draggable gravity attractors, kinetic bounce pads, vector reflection calculations, and deterministic seed friend challenges. Backed by the Orbital Mechanics & Interactive Physics Telemetry Desk.
Active Orbital Mission Configuration:
Share this deterministic simulation seed or print an A4 flight specification sheet for engineering review.